Lack of cards makes the game somewhat repetitive, especially with a limit deck of 20 cards per duel compared to a deck of 30. In saying that, can’t activate some creature’s abilities at your own discretion (automatically activated) when summoned. Different classes reminds me of Hereos of Might & Magic and that’s a good thing.Ĭons: I think the main problem that I have experienced with Spectro is that overall control of “sacrificing” creatures is lost and growth of the elements is determined by the computer in the beginning of the duel (+1). Multiplayer is also enhanced being able to observe other duels. Career, League of Heroes and Drafting your own tournaments are a great addition as well saving your duels to view at a later stage. They are two different games, really, each scratches a different itch for me. I don't have enough experience with SM to have determined if anything with that game is "broken", although I have seen some comments about luck of the draw in cards determining who has the advantage. In this way, low level players could much more confidently issue challenges to much higher level players, and it would encourage more player interaction of different skill level. If I could "fix" one thing in AM, it would be to issue challenges so that they are linked to MP deck-cost. All of my above comments apply to Custom and/or Roundtable duels. That said, I never play Classic AM, as you can see by people's scores that it is truly a 50:50 luck of the draw as to who is going to win. Personally, I actually prefer the display and abstract artwork of AM, over the display and more detailed artwork of SM, but that's just my own opinion. To me, AM is more like playing gin-rummy, while SM is more like playing chess. I find the pace of AM is mostly fast, while SM is slower and more methodical. In AM you never really know what is going to happen next, although practiced players will develop their hand so as to be able to capitalize on whatever fate throws their way. In SM you can suss-out what cards are in your opponents hand, and practiced players will even be able to anticipate their opponent's moves. Each game requires the player to make intelligent choices as the match progresses in order to be able to develop into a powerful winning position. Spectromancer is more about timing, where you have complete overview and control of when to deploy what card.Įach game features both hand-development and board-control, but in quite different ways. The shared names of some of the cards aside, they are completely different games.Īstral Masters is a deck-building game, where you narrow your choices down to a select few cards and never quite know what you are going to be dealt. Nevertheless there are many diverse strategies to force the odds so your prefered cards will appear as the match develops. I have played both games, and to say one is better than the other is being unfair to both games.
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